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Vampires

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  • Immortality. Being animated by supernatural forces which preserve their souls within their unliving cadavers, vampires neither age nor decay.

  • they can starve, they cannot starve to death.

  • They are also extremely difficult to harm; wounds from most objects, even bullets, heal in seconds without causing them any seeming discomfort.

  • immune to all terrestrial diseases and other biological afflictions. 

  • Superhuman Physical Attributes: Their strength is superhuman; able to lift average-sized cars and injure humans with ease, and they move with incredible celerity.

  • Vampires slowly and subtly grow stronger both in physical prowess as well as psychic potency with age;

  • Heightened Senses. Their senses are heightened to the point were they can tell a human's emotional state by scent alone, see in the dark, or hear whispered comments from some distance away.

Strengths:

Weaknesses:

  • Fire, which acts like being burned by Holy Water.

  • Wounds to the heart caused by wooden or silver weapons.

  • They dislike garlic.

  • Can be repelled by religious icons wielded by people with faith.

  • Burned by holy water and sunlight.

  • Wounds caused by silver or holy water will heal at a human rate and leave scars.

  • They cannot enter a person's home unless they are invited; if the invitation is rescinded, the vampire is barred from the property by an unseen force.

Powers

  • Vampire's Bite - A vampire's bite can provide the vampire with mental control over the victim if the vampire enters a victim's mind during a bite. After a few bites, this control over the victim can be absolute. The effect of the bite can be removed by disinfecting the wound thoroughly with holy water. This is a painful process. A vampire's bite can be sexual.

  • Empathy - Most can also 'smell' emotions, though they can also describe it as a sensation against their face and mind. Vampires refer to being able to "smell" emotions such as fear and lust, and some vampires are able to detect lies.

  • Enthralling/rolling - this is when a vampire captures the mind of a person. Usually, eye contact is needed but a powerful vampire can do it without. Pain and other distractions can help a strong-willed person break free of this trick. "Rolling" typically refers to a temporary hypnotic state in which the vampire can give commands to the victim, or to reduce the pain of a vampire's bite.

    • ​Victims with supernatural power, such as other vampires, animators, human servants, and lycanthropes, display varying amounts of resistance to this technique, but most people avoid the technique by not looking vampires directly in the eyes.

Fledgling Vampire - Can have all of these.

Novice Vampire

  • Deep trance -a sufficiently powerful vampire can put a victim into an effectively permanent hypnotic state. The vampire who puts a person in deep trance can call them anytime, anywhere, and they would answer.

  • Glamor - an illusion to make their appearance more attractive to humans, or in some cases less attractive.

  • Mass Hypnosis - Some vampires are able to exert a hypnotic effect over an entire crowd. Mass hypnosis is not a widely known vampire power, and has its limits. This is considered non-permanent and legal. It is often used as part of an entertainment venue.

Master Vampire

Can have one of these, in addition to the fledgling powers.
Can have two of these, in addition to Fledgling and Novice powers.
  • Animal to call - master vampires gain an affinity to an animal and are able to call that animal to them and influence its behavior. This ability extends to the were animal of that type if it exists. Only the most powerful lycanthropes can resist or block the effect of the call. Some Master vampires have more than one animal to call.

  • human servant - Most or all master vampires appear to be able to create a "human servant", but not all do. By marking a human with four successive "marks", the vampire makes the human into a human servant. A vampire can only have one human servant at one time, and cannot remove a mark once given.

    • A vampire's human servant functions similarly to a witch's familiar in that when the servant is nearby, the vampire's abilities are stronger - even more so, when they are touching. Most vampires seem to be able to exercise some control over their servants, but a necromancer servant, such as Anita is, has complete free will. The death of either the servant or the vampire may injure or kill the other member of the relationship. For the detailed process, see Human Servant

  • Rising Early- Some master vampires are able to wake, move, and use their powers during daylight (but must remain in shadow).

  • Resist Silver - Some vampires are not hurt as badly by silver and some are not affected at all. It depends on how much power the vampire has and how old the vampire is, though age alone rarely has that effect.

  • Drain Power - A master is capable of drawing all of the power from vampires that he has personally sired, reducing them to a weakened, near-skeletal state.

  • Projecting emotion/sense - such as hunger or lust on to others.

Other Powers

These will be on a case by case basis during application to prevent characters from being overpowered.
  • Using Voice with physical sensation - the ability to form an emotional or hypnotic connection with their voices. 

  • Call Shadows - Some master vampires can call shadows, cloaking an area in darkness.

  • Telepathy - rare outside of permanent bonds.

  • Mind Reading - Some vampires have a mind reading power. Needs physical contact for this power to work.

  • Alter memories - a vampire can make a person forget certain things or remember them differently.

  • Levitating - the ability to fly. This power is often kept quiet from the majority of the population.

  • Telekinesis - able to move objects without physically touching them.

  • Feeding via the mind - A vampire can gain sustenance by entering a victim's mind.

  • Feeding via touch - A vampire can gain sustenance by having close, continual, almost sexual contact with a human.

  • Compulsion - makes the victim want to be touched by the vampire or to obey the vampire's instructions.

  • Ability to waken from sleep if required or disturbe - Older vampires have a lighter form of 'day death' and can rise from it if stimulated. 

  • Daywalking - the ability to both stay awake during the day and to be able to tolerate certain amounts of sunlight. It is a rare talent. 

  • Ability to inflict wounds from a distance - by using their own aura or the aura of their victims, vampires can inflict various sized cuts without physical contact.

Society and Bloodlines

Vampire Terminology
  • Kiss. What a group of vampires call themselves. There is only one kiss to a human city.

  • Master of a City. A Master vampire who is strong enough to control other vampires in a territory. Lesser masters have to ask permission to stay in the city. This vampire is answerable to the Vampire Council.

  • Master Vampire. A vampire with enough inner or personal power to be able to rise from the day death by his/her own will/strength.

  • Pomme de Sang. A pomme de sang, or "apple of blood," refers to a person who has agreed to feed a vampire regularly. In vampire society, the pomme de sang is a submissive but valued position, similar to a "kept man or woman" among humans. Pommes de sang are protected from interference by other vampires, and are typically given gifts and otherwise treated as a human might treat a lover.

  • Stalking Horse. A vampire who acts as a front for another more powerful vampire drawing challenges to that vampire's power base.

  • Témoin. A Master of the City's second-in-command.

Vampire Society
  • All vampires are bound to a master. In most cases, that master will have his or her own master, resulting in a hierarchy of control. Although a sufficiently powerful master appears to have some ability to control subject vampires through purely magical power, there are numerous vampires in the novels who demonstrate an ability and willingness to disobey their master.

  • All of the individual masters of the various cities in turn owe allegiance to the Vampire Council. The Vampire Council is based in Europe and is composed of several extremely powerful vampires. Normally, a vampire assumes a position on the council by killing an existing member.

  • Other than obedience to their masters, the rules among vampires vary. For centuries, the Council required vampires to act with discretion.

  • First, vampires gather power directly by feeding, primarily on blood, although some master vampires can also draw power through fear, lust, or directly from their human or animal servants. Vampires also appear to draw power from their subjects.

  • In return, a vampire receives its animating force from its master, who in turn receives his or her own animating force from his or her own master. A vampire at the head of a bloodline is known as a Sourde de Sang and need not draw its animating force from any "upstream" master.

  • Vampires interact with humans in a variety of ways.

  • Vampires may mentally dominate humans, forcing them do their bidding. Vampires refer to these humans as Renfields or more simply slaves. Another term for this ability is "overshadowing".

  • Vampires also take blood from willing humans. Some vampires are in romantic relationships with humans who willingly donate blood. Others take blood from humans who have a psychological need to supply blood. These latter humans are known as vampire junkies and attend freak parties where they meet vampires.

Vampire Bloodlines - On character creation pick one bloodline

---Belle Morte 

While other vampires can travel through human society, and even blend in, the Belle Morte do it flawlessly and effortlessly. They are the closest to humans in appearance; they enjoy being in the center of the spotlight, and having mortals admire them. They're also the best manipulators and can easily get kine to do what they want. The Toreador are creatures of beauty and passion, and most of them were musicians, artists and poets in their mortal lives.

Ardeur - The greatest of the powers in Belle Morte's line is the ardeur. The most basic aspect of the ardeur inspires intense sexual passion in all it touches. Those under its thrall are gripped with an intense desire to have sexual intercourse with the user of the ardeur, or else the nearest person.  The ardeur drains the energies of those it feeds on and can potentially drain a person to the point of death. Thus those who possess the ardeur must have several lovers if they wish to properly feed the ardeur without killing anyone. 

--- Bruja


Brujah have next to no organization. Outside of the clan, the Brujah adore building structures, and then other Brujah adore tearing them down. Among modern Brujah, the primary structure is the division between the Iconoclast and Idealist factions of society. An are quite infamous for ignoring the traditions of vampire ways. This makes them prone to being unpredictable and prone to violence.

Strength, Above All - The greatest asset of a Bruja vampire is the fact that they are without a doubt the strongest of all bloodlines. By record, they are stronger, physically, than an alpha werewolf even as a freshly risen, which normally takes years of undeath to develop. 

 

--- Malkavian 

 

Malkavians carry the curse of madness, each childe gaining a degree of insanity after their Embrace. Their unhinged minds allow them to see things other Kindred cannot, a trait often referred to as the 'Gift of Insight'. A Malkavian's level of madness varies; no two Kindred of the clan seem to be the same, from emotionless sociopaths to raving lunatics and everything in between.

 

'Gift of Insight' - This allows you to act like a Psion with the Clairvoyance trait. Which allows you to see into the future or peer into great depths, which wracks your minds sanity as it peers into countless possibilities.

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